In the base game, there are 7 pre-made races to choose from. A character's race determines their base Max HP stat, which can be further improved by putting points into Constitution. Some races have additional passive attributes, which are positive or negative, usually depending on if their base HP is higher or lower than the average.
The available default races are:
Race | Max Hp | Attributes |
---|---|---|
Colvatchian | 12 | None |
Nefaryn | 10 | Dexterity Bonus - Automatically re-roll failed Dex rolls once |
Aquirioth | 14 | Dehydration - Take +1 damage from fire type attacks |
Lyonian | 8 | Small Target - +2 to Agi on dodge rolls
Petite Knight - +1 Con and -1 Agi for every 2 Armour Points |
Netherfolk | 12 | Fireproof - Fire type damage is halved
Lavalung - Water type damage is doubled |
Undead | 14 | Immortal Body - Gain an extra 1HP at the end of every day
Immune - Poisons have no effect Undeath - Healing spells will harm Undead and Cure will have no effect. You cannot become a Cleric. Holy type damage is doubled |
Zianite | 12 | Magical Creature - Gain +2 Int for the rest of the day after eating (Effect does not stack)
Cragskin - Take +1 damage from blunt type weapons |